It is currently March 29th, 2024, 7:20 am
Metal Gear "Inventory Shortcuts"
-
- Posts: 75
- Joined: August 5th, 2014, 2:09 am
Metal Gear "Inventory Shortcuts"
Something I had a bit of fun with. I saw a few launchers that I like, and decided to try my hand at making one. I'm a pretty big fan of the Metal Gear Series as a whole, so, I put this together. The only thing I couldn't figure out how to do, was to to make it so that they would do a fade-in/slide out effect on mouse-over, and the opposite effect when leaving. If anyone can figure that out, you have my respect! Lol!
You do not have the required permissions to view the files attached to this post.
-
- Developer
- Posts: 265
- Joined: June 28th, 2014, 8:32 am
- Location: Tokyo, Japan
Re: Metal Gear "Inventory Shortcuts"
Grab my XInput plugin and you can hook them up to L2/R2 and dpad!
dave
dave
-
- Posts: 75
- Joined: August 5th, 2014, 2:09 am
Re: Metal Gear "Inventory Shortcuts"
Nice! Does that only work for PS pads, though, or will any similar controller work? [Not that I think the idea is practical, unless paired with Joy2Pad for complete operation of your computer! LOL!]dgrace wrote:Grab my XInput plugin and you can hook them up to L2/R2 and dpad!
dave
-
- Developer
- Posts: 265
- Joined: June 28th, 2014, 8:32 am
- Location: Tokyo, Japan
Re: Metal Gear "Inventory Shortcuts"
Well there's 2 separate API's (why, Microsoft?) - the XInput API and the DirectInput API. I only ported XInput because that's what I'm using at the moment in Unreal, and I wanted to see the raw values on screen. There might be a way to get a PS3 controller to work with a 3rd-party driver, but at the moment I've only tested it with an X360 controller. For a better implementation that would handle more controllers I'd probably want to port the DirectInput API.
dave
dave